Last Update: November 15, 2022 10:03 AM /
By:Robert N Adams
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Our Zero Sievert Modules Guide will tell you how Modules work, how to install Modules in the bunker, and the best Modules to use!
How Zero SievertModules Work
Zero SievertModules are essentially workbenches that provide bonuses, special functionality, or allow you to Craft certain items.
Level 0 Modules must first be placed in the desired slot via the Device (press J). Then, you need to Craft the Level 1 version of that Module and use it in your inventory to actually install the Module and gain its benefits.
You can install a total of six Modules. Modules can be uninstalled, but you'll lose the Crafting materials used in making the Level 1 Module. Make your choices carefully so that you don't waste resources! The Storage Module cannot be uninstalled, but it can be upgraded.
How to Install Modules
Here's how to installZero SievertModules:
- Press J to open up your Device while in the bunker.
- Click on the house icon to go to the Modules menu.
- Click on an empty square and select a Module to install.
- Once selected, hold down left-click over the text "Hold Here to Install." This will install the Level 0 Module.
- Go to the workbench and craft the associated Level 1 Module. For example, if you installed a Level 0 Bedroom, you'll need to craft a Level 1 Bedroom Module.
- Use the Level 1 Module in your inventory to actually install the Module and gain its benefits.
What Are the Best Modules to Install in Your Base?
The best Modules to install in yourZero SievertBase are the Bedroom, Ammo Producer, and Infirmary. The Bedroom gives you a bonus to leveling Skills, the Infirmary allows you to craft Medicine, and the Ammo Producer gives you Scrap Ammo and allows you to Craft Ammo.
Zero SievertModules List
Here is a list of all of theZero SievertModules in the game as of v0.26.
Tier 1 Modules
Module | Stack Size | KG | Sell Price | Effect | Crafting Recipe |
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Building Kit: Storage 1 | 1 | 5 | 2 |
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Building Kit: Bedroom 1 | 1 | 5 | 2 |
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Building Kit: Kitchen 1 | 1 | 5 | 2 |
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Building Kit: Infirmary 1 | 1 | 5 | 2 |
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Building Kit: Garden 1 | 1 | 5 | 2 |
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Building Kit: Workshop 1 | 1 | 5 | 2 |
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Building Kit: Gym 1 | 1 | 5 | 2 |
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Building Kit: Shooting Range 1 | 1 | 5 | 2 |
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Building Kit: Ammo 1 | 1 | 5 | 2 |
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Building Kit: Recycling 1 | 1 | 5 | 2 |
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Building Kit: Forge 1 | 1 | 5 | 2 |
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Building Kit: Scavenger 1 | 1 | 5 | 2 |
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Tier 2 Modules
Module | Stack Size | KG | Sell Price | Effect | Crafting Recipe |
---|---|---|---|---|---|
Building Kit: Storage 2 | 1 | 5 | 2 |
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We're at the end of ourZero SievertModules Guide! Have a look at our other guides below!
MoreZero SievertGuides
- Guide Hub / Starter Guide
- General Guides
- Crafting Guide
- Weapons and Attachments Guide
- Skills Guide
- Modules and Base Building Guide
- Cooking and Food Guide
- Medication Guide
- Map and Location Guides
- Forest Map and Locations Guide
- Makeshift Camp Map and Locations Guide
- Industrial Area Map and Locations Guide
- Swamp Map and Locations Guide
- Mall Map and Locations Guide
Have a tip, or want to point out something we missed? Leave a Comment or e-mail us at tips@techraptor.net
Robert N Adams | Senior Writer One of my earliest memories is playing Super Mario Bros.on the Nintendo Entertainment System. I've had a controller in my hand since I was 4 and I… More about Robert N
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